O guia definitivo para The First Berserker: Khazan



The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

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A gameplay parece demasiado a do Nioh, ao ponto por quase parecer 1 sucessor espiritual do jogo. Khazan tem acesso a 3 ESPÉCIES por armas: lança, espada grande e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo sua própria própria árvore por habilidades onde este jogador consegue montar builds completamente multiplos para o mesmo Género do arma.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Isso porque, apesar por deter propriedades saiba como combates punitivos e qual dependem natural do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas de que ajudam a lançar personalidade ao game.

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Outra coisa que também incomoda amplamente é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos ESTES atalhos de que eu tinha aberto, completamente fechados.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Acompanhe a jornada do Khazan em Procura por vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op The First Berserker: Khazan FromSoft game I asked for, but damn fun in its own right

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